Tuesday, June 12, 2007

The Reconcilliation of the 64 Megaman Robots with the 7 Planets and the Galactic Center or the Sphere of the Fixed Stars

Each robot to appear in Megaman 1 through 8 is congruent to one of the original 7 planets or the sphere of the fixed stars which are actually not fixed but revolve around a black hole in the center of the galaxy located on the zodiac at approximately 26"50' Sagittarius. There are actually 1 + 64 robots, but seeing as though Protoman's "Robot Number" (shown in the credits of Megaman 1) is 0, he is absent from the list of 8 x 8.

According to the official Megaman storyline Protoman was the first robot created in an effort between Dr. Light and his then assistant Dr. Wily. Protoman's official robot number as assigned by Capcom is 0. Thus he sits apart and above the 'bots built after him, at sometimes attacking Rock (Megaman)as an inferior obsolete rival, and now aiding him as an older wiser brother who has gone first. Protoman can be likened to the 9th sphere, the sphere beyond the fixed stars, symbolic of the All and First Thought Emanation in Gnostic spiritualism.

Also note, that Megaman's original name is "Rock" and he had a sister named "Roll". Rock and Roll. Their robot numbers are 1 and 2 respectively. I will also be posting a version of this list with a annotated commentary dealing with why the robots were assigned these planets and one or two alternative line-ups for a couple of the games.

00. The Proto man

Megaman 1:

01. The Mega man (Rock): Sun
02. Roll: Venus
03. Cut man: Mercury
04. Guts man: Saturn
05. Ice man: Moon
06. Bomb man: Mars
07. Fire man: Jupiter
08. Elec man: Fixed Stars

Megaman 2:

09. Metal man: Mars
10. Air man: Jupiter
11. Bubble man: Moon
12. Quick man: Mercury
13. Crash man: Saturn
14. Flash man: Fixed Stars
15. Heat man: Sun
16. Wood man: Venus

Megaman 3:

17. Needle man: Mars
18. Magnet man: Moon
19. Gemini man: Mercury
20. Hard man: Saturn
21. Top man: Fixed Stars
22. Snake man: Venus
23. Spark man: Sun
24. Shadow man: Jupiter

Megaman 4:

25. Bright man: Sun
26. Pharaoh man: Venus
27. Drill man: Mars
28. Ring man: Saturn
29. Toad man: Moon
30. Dust man: Fixed Stars
31. Dive man: Jupiter
32. Skull man: Mercury

Megaman 5:

33. Gravity man: Fixed Stars
34. Wave man: Moon
35. Stone man: Jupiter
36. Gyro man: Mercury
37. Star man: Sun
38. Charge man: Saturn
39. Napalm man: Mars
40. Crystal man: Venus

Megaman 6:

41. Blizzard man: Moon
42. Centaur man: Jupiter
43. Flame man: Sun
44. Knight man: Mars
45. Plant man: Venus
46. Tomahawk man: Saturn
47. Wind man: Mercury
48. Yamato man: Fixed Stars

Megaman 7:

49. Freeze man: Moon
50. Junk man: Fixed Stars
51. Burst man: Saturn
52. Cloud man: Jupiter
53. Spring man: Venus
54. Slash man: Sun
55. Shade man: Mars
56: Turbo man: Mercury

Megaman 8:

57. Tengu man: Sun
58. Astro man: Fixed Stars
59. Sword man: Venus
60. Clown man: Jupiter
61. Search man: Mercury
62. Frost man: Saturn
63. Grenade man: Mars
64. Aqua man: Moon

copyright: 2007, JCF.

Wednesday, June 6, 2007

Super Mario Bros. Sutra 1

1. The Kingdom of God can be likened to Mario, Luiji, Toad, or the Princess stepping into the Sub-con. It is here but not here, real but unreal.

2. Yea, the material world can be likened to a turtleshell caught bouncing between two pipes at either extreme for eternity.

3. The Raccoon ears are for hearing.

4. Better still, enlightenment can be likened to a turtleshell caught at the bottom of a small waterhole, bouncing now left, now right in an infinite loop. Above it all sits the fire-flower, undisturbed like the Buddha.

5. Look around you, the Tao is watching.

6. Yea, glory to the ineffable, who makes two not two, uniter of dualities, merger of left and right, above and below, male and female.

7. Mario, look around you, the player is watching.

8. The world is an airship controlled by a Koopa-Kid, can you avoid its bullets?

9. If the Sun becomes angry and attacks you, just hit it with a turtleshell like you would any other adversary.

10. Mario, your life is but a dream as you found in Mario 2.

11. Mario, you should know the Japanese do not even consider your second adventure as truly a Mario game. O the endless Dharma worlds!

12. The Japanese Mario 2 looks very much like the first Super Mario Bros.

13. Humanity is a Shyguy. What is behind your mask Shyguy?

14. Buddha consciousness can be likened to Mario's first arrival in World 4 - Bigland. The same old objects are seen from a new view that is actually old.

15. Finding the White Toadhouse is a power of your mind, as one needs to collect a fixed number of gold coins for its appearance.

16. Toad said to Mario: "Mario, what is a plumber?" Mario replied to Toad "One who fears not entering a pipe-zone knowing the Mushroom Kingdom is close at hand".

17. Once when Mario was travelling through World 7, Pipe-maze, he said "Oh, Daisy, to be stuck inside of the Mushroomland with the Brooklyn blues again".

18. The conspicuous absense of question mark blocks in Mario 2 should be plain enough evidence for anyone that it is actually not a real Mario game.

19. The fact that Mario 2 was originally not actually a Mario game makes it one of the more interesting Mario games. O glory to the hundred thousand Dharma worlds.

20. Toad, what burning hot coal is yours that even you feel the need to smite Wart with that brazenly steamed Turnip?

21. The Princess asked Mario: "Have you ever left the Sub-con with a dream coin stuck to your head Mario? I have".

22. Like Inanna-Ishtar's ascent from the Netherworld in which she recovers a garment robbed of her at each of the 7 celestial abodes in every world Mario recovers a magic wand that was stolen from the Princess's vassels and recieves an enchanted imperial letter bejeweled with a useful item.

23. Like Gilgamesh Mario descends to the bottom of the sea in part one of level 3 to retrieve the seed of power; yea the fire flower. Verily, now he can shoot fire even under water.

24. Star, Star, Star, 3-2, the way is easy to follow. Avoid boss bass, you he will never swallow.

25. Christ-consciousness is like utilizing the goomba-pipe on 1-2. Even 99 lives in one level is possible here.

26. Entrance into the outer-realm can be likened to Raccoon Mario reaching the greatest heights only to find a ceiling of bricks. In some spots they are breakable. In some spots they are unbreakable. Find the rooms above the breakable bricks for therein are hidden 1-ups, Tanookis, and Hammer-brother suits.

27. Mario's recovery of the Princess is a parable for the redemption of the soul. Mario passes through 7 Worlds controlled by 7 Koopa-Kids, and finally penetrates the 8th realm, the sphere of Bowser, the Mind at the end of Mario 3, and the Tyrant tyrannizing the Mushroomland. Recovering the Princess Mario restores Indra's net changing the Mushroomland back into the Mushroom Kingdom.

28. The Princess laughed and said to Mario lovingly: "Mario, no matter how many times you collect the 28 P-wings you are still just a plumber in Mushroom Land".

copyright 2007, JCF